Wednesday Night Golf League Rules & Regulations
Last updated : March 15, 2019
rev H
1.0 Membership
Membership in the Golf League shall be open to anyone
that is a friend or family member of a past or present league member with board
approval.
2.0 League Officers
League officers for the season are:
Jay
McGowan – President – 508-243-5290 - jmcgowan@sensata.com
Steve
Braga - Vice President – 508-236-3886 - s-braga@sensata.com
Bruce
Farrington – Treasurer – 508-243-0853 – baf323@comcast.net
Doug
Christensen – At Large Committee Member –508-236-1516- Christensen@sensata.com
Kevin
Kane – At Large Committee Member - 508-838-3963 – kevinkane141@yahoo.com
Steve
George – Statistician & At Large Committee Member – 508-336-7313
– sgeorge336@comcast.net
Jack
Baptist - Webmaster – 508-236-1537 – jbaptist@sensata.com
2.1 Future
Officers (The following will NOT always be applicable
depending on the level of interest of members to serve as league officers). --
To maintain league continuity the preferred succession of officers from season
to season is for the Vice President to assume the role of President, and either
the Treasurer, Statistician or Secretary to assume the role of Vice President.
The outgoing President is requested to serve one year as the Ex Officio to
support the transition. League members interested in volunteering for an
officer position for the next season should contact the current Vice President
or Secretary.
The league’s season will consist of approximately 18
weeks of match play and two or three weeks of playoffs at Segregansett CC, 85
Gulliver St., Taunton, MA beginning on approximately the first/second Wednesday
in April.
The
schedule will be posted on the front page of the Golf League Website. (MNGL.org) |
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Season
ending tournament/banquet will be determined by the committee during the
first half of the season. A mid-season
cookout/voucher for Segregansett bar/restaraunt will be scheduled in the June/July timeframe
as funding and availability allows. |
14.0 Individual Team Points
- Equals individual ‘match’ points.
- The maximum ‘team’ points a player can earn in any given match is
eighteen (18).
- All ‘team’ points will be accumulated each week to determine league
standings. The lowest individual
match points will not be counted in the total team points during the regular
season. The total will be the 4
highest individual match points.
However, if there is a no show on a team, then the no show points
will not be counted in the total team points. If there is more than one no show on a
team, the lowest no show points will be discarded.
- A player with no opponent must play their nine holes in the company of
another League member, and have their score attested before any points are
awarded.
15.0 Score Cards
- All score cards must be neat and contain the following information:
each player’s name, scores, quota
points and match points.
- All score cards must be attested, and signed by at least one League player
not on the same team completing their round in your playing group.
- Record both you and your opponents score information on the scoring
sheet and include score cards with the record book for verification.
- If you are matching cards, then enter your opponents score on your
score card or have your opponent do it. Then record both score information
on the scoring sheet.
- If your opponent is late for his match mark "LS" (for Late
Start) on the score card. (See Rule 16.3)
- If a player can not finish his match mark "FH" (for
Forfeited Hole(s)) on the score card.
(See rule 16.4)
- If your opponent is a no show, then mark “No Show” on your scorecard
and “NS” on the scoring sheet. Use the no show point system (13.3) for
your match score and also record your opponents match points on the
sheet.
- If both players are absent a team Captain will mark "NS"
(for No-Show Absence) on the scoring sheet.
16.0 Player Absenteeism
- If a regular player is excessively absent during the season, he may be
dropped from regular play pending a review by his captain and the League
officers.
- Should both players be absent for their scheduled match each will
receive six (6) ‘match’ points. See Section 13.3.
- A player who arrives late, but catches up to his opponent is given a
minimum triple bogey or two (2) strokes more than his opponent’s score on
the holes missed. This is very uncommon as most players would match cards
after the round; however, this may come into play if the individual is the
only golfer remaining on the starting tee.
- A player that does not finish his match for any reason will be given a
minimum triple bogey or two (2) strokes more than his opponent’s score on
forfeited holes.
- If a player’s attendance falls below 60% at the
end of the year, then that player will not be eligible for the next years
draft but can play as a spare. However,
the committee may override this rule if members are needed or other
circumstances arise.
17.0 Player Replacement
When a spare or new player replaces a regular player
on a team, use the following steps:
- The replacement player is to be the one in the league the longest.
1a. Should the length of time in the league be
impossible to establish then the committee will determine the replacement
player.
- Should more than one replacement player be eligible under step 1) or
there are no replacement players that have previously been in the
league. The replacement player will be the one with the closest
quota to the player that is being replacing.
18.0
General Courtesy
- The highest quota player will police his foursome during the match and
attempt to resolve all questions regarding rules of play.
- Position all golf bags, walking carts or electric carts to the rear or
side of the green before putting on the green.
- Mark score cards on the next tee, not on the green just played.
- Any penalty situation must not exceed a three-minute time limit.
- For all par-3’s, once on the green, but prior to putting out wave up
the following group to help speed up play.
19.0
Spares
- A spares list will be maintained by the league. New spares have to be willing to play as
a regular player, if needed.
- If a regular player knowingly cannot play for 3+ weeks (i.e. injury,
long term travel, etc…) a spare can fill in until the regular returns.
- Spares are not eligible for closest to the pin on par 3’s and 2nd
shots on applicable holes. The
prize money for these are not included in their yearly dues.
20.0
General Rules of Play
- U.S. Golf Association (USGA) rules govern all play except for general or
specific League rules and course rules.
- There will be no practice rounds, holes or shots taken on the same
nine on the day of the match, with the exception of the practice green or
the driving range.
- There will be no practice shots on the tees, in the fairways or on the
greens anytime during a match.
- There will be no group with more than four (4) players, except for
tournaments, per the course rules.
- No mutual agreements can be made to ignore any out-of-bounds or to
move any ball in the rough without a penalty with the following
exception(s):
- An agreement can be made to allow an opponent to pick up and drop his
ball 6” from the original position and no closer to the hole IF the ball
is in the rough, NOT beyond the tree line, AND is resting on rocks or
roots. In the case where the rocks/roots cover a large area around the
ball and 6" does not create relief, the opponent may move straight
back from the green (NOT parallel) and drop his ball at the nearest point
of relief.
- All penalty situations, lost balls, ball out of bounds or in hazards, will
not exceed a three-minute limit to speed up the play of the league.
- A maximum of ten (10) strokes per hole will be enforced. Pick up your
ball and proceed to the next hole (except, when both players have not
holed out play should continue to determine the winner of the hole).
- Each player must exercise common sense and play at a moderate pace to
help speed up the play of the league.
- Score cards should be marked at the next tee, not on, or next to, the
green just played, to help speed up the play of the league.
- Should a hole be open in front of any foursome on the tee, both
foursomes may tee-off together, then let the trailing foursome play
through.
- Yardage finding tools such as handheld GPS units or binocular style
range finders are allowed during play. Yardage books are acceptable and
may include personal notes.
21.0 Specific Rules of Play
- ‘Preferred’ lies in your fairway only, no closer to the hole.
‘Preferred’ lies will be allowed in the fairway only, NOT from tree line
to tree line. ‘Preferred’ lies cannot be taken to remove hazards from play
or to improve the line of flight of the ball. A ‘preferred’ lie means that
the ball may be rolled over onto a clump of grass or out of a divot, etc.,
and is usually consistent with only a few inches of
movement. (No ‘stroke’ penalty)
- ‘Unplayable’ lie due to casual water - take a free lift no closer to
the hole and consistent with 1) above. (No ‘stroke’
penalty)
- ‘Plugged’ balls due to wet conditions:
a. In
own/another fairway - pick, clean and place no closer to the
hole. (No ‘stroke’ penalty)
b. In
own/another rough - pick, clean and drop no closer to the hole. (No
‘stroke’ penalty)
- ‘Lost’ ball due to plugging or wet conditions –
a. In
own fairway - replace new ball in general location. (No ‘stroke’
penalty)
b. In
own rough – drop new ball in general location. (1 ‘stroke’ penalty)
- ‘Lost’ ball in another fairway
or rough even lost due to plugging or wet conditions - replace ball in
general location. (1 ‘stroke’ penalty)
- Area marked ‘Under Construction’ - take a free lift behind the construction
no closer to the hole. (No ‘stroke’ penalty)
- Area marked as ‘drainage ditch’ – take a free lift behind the hazard
no closer to the hole. (No ‘stroke’ penalty)
- ‘Man-made Obstructions’ (not part of out of bounds) – take two club
lengths from the obstruction (including fences, water pipes, 150 yard
bushes / markers, stone walls or poles, etc.) no closer to the
hole. (No ‘stroke’ penalty)
- Hit ball into the woods – if played, as it lies, without being moved
or touched. (No ‘stroke’ penalty)
- If you hit the wrong ball, you lose the hole automatically, but
continue play to record score, with no stroke penalty.
- ‘Lost’ ball in the woods – will be played anywhere along the flight
path of the ball from the origin to the point of entry on the fly,
tee side of the hazard, no closer to the hole. (1 ‘stroke’ penalty)
- ‘Lost’ ball in the water – will be played anywhere along the flight
path of the ball from the origin to the point of entry on the fly,
tee side of the hazard, no closer to the hole. (1 ‘stroke’ penalty)
- ‘Out-of-bounds’ whether the result of a tee or fairway shot – hit from
the point of entry on the fly, where the ball went out of bounds,
two club lengths no closer to the hole. (1 'stroke penalty)
- All disputes not resolved during match play should be presented to the
Rules Committee. Their decision is final.
22.0 Awards
- Closest-to-the-pin on #3 or 13 – 1 player award – up to winners ($ cash prize)
- Closest-to-the-pin on #6 or 17 – 1 player award – up to winners ($ cash prize)
- Closest-to-the-pin on second shot #5 or 11 – 1 player award – up
to winners ($ cash prize)
22.2 Season Final Awards -
Individual
- Season’s most match points – 1 or 2 winners ($ cash prize)
- Season’s most plus points – 1 or 2 winners ($ cash prize)
- Best winning percentage – 1 or 2 winners ($ cash prize)
- High average team points by position – 5 winners (One position
will win in 21.2.1) ($ cash prize)
- High average quota by position – 5 winners ($ cash prize)
- Most improved player for league – 1 or 2 winners ($ cash prize)
- Lowest seasonal score by position – 5 winners ($ cash prize)
If a tie occurs for an individual season award, it
will be broken using the following sequence:
a. The
Committee will determine if funds are available to pay both winners.
b. Highest
attendance
C. Award split
evenly amongst winners.
22.3 Season Final Awards - Team
- 4th place team overall - $ cash prize – 4 or 5 winners
- 3rd place team overall - $ cash prize – 4 or 5 winners
- 2nd place team overall - $ cash prize– 4 or 5 winners
- 1st place team overall - $ cash prize – 4 or 5 winners
22.4
End of Year Tournament – Net Score
Depending on the number of
golfers that will attend the end of year tournament, they will be divided into
as many even groups as possible, in groups of 8-10 players. There will be payouts for the top 2-3
finishers, depending on available funds, for each group. Spares will use their calculated quotas and
guests quotas will be calculated based on average scores and handicap
provided. All players will be organized
in decreasing order of quota and then broken up into the groups mentioned. Example Payouts are shown below:
1. Group 1 – 1st, 2nd and 3rd
place $ cash prize
2. Group
2 - 1st, 2nd and
3rd place $ cash prize
3. Group 3 - 1st, 2nd and 3rd
place $ cash prize
4. Group
4 - 1st, 2nd and
3rd place $ cash prize
5. Group 5 - 1st, 2nd and 3rd
place $ cash prize
6. Group 6 - 1st, 2nd and 3rd
place $ cash prize
7. Group 7 - 1st, 2nd and 3rd
place $ cash prize
8. Group 8 - 1st, 2nd and 3rd
place $ cash prize
9. Group 9 - 1st, 2nd and 3rd
place $ cash prize
10. Group 10 - 1st, 2nd and 3rd
place $ cash prize
11. Closest to Pins – 4 prizes $ cash prize
23.0 Formulas for Awards
- Weekly match inputs will be used for all season ending awards.
- Award calculations are based on player's individual and team
performance.
- Eligibility for awards requires players to have 60% or above
attendance or above 10 matches.
- Best winning %: (Total wins plus (total ties divided by two))
divided by total matches. Example: 11W / 4T / 3 L = (11
+ (4/2))/18 = 72.22%
- High average match points: total match points divided by matches
played.
- High average individual quota: total of the 10 highest quota
scores divided by 10.
- Most improved individual player: average score difference
(starting minus ending) plus average quota difference (ending minus
starting). Excludes new players this season (players must have
played in the league last season to be eligible).
- Lowest seasonal score: lowest score recorded during the season.
24.0 Tie Breaker Process (Match
Play)
24.1 Regular Season
If a tie occurs at the end of the season it will be
broken using the following sequence:
a. Winner
of head-to-head competitions. If head to head competition is a tie then
proceed to “b".
b. Total
of all regular team points for the season. If this is a tie then proceed
to “c”.
c. Flip of a coin.
24.2 Playoffs
If a tie occurs during the playoff rounds
it will be broken using the following sequence:
a.
Winner
of head-to-head competitions. If head to head competition is a tie then
proceed to “b".
b.
Total
of all regular team points for the season. If this is a tie then proceed
to “c”.
c. Flip of a coin.
25.0 Specific Playoff Rules
- If there are 10 teams, the top 6 teams, determined after the regular
season play (see rule 9.2), will participate in the playoffs as follows:
- Round 1: Match A:
3rd Rank vs. 6th Rank
Match
B: 4th Rank vs. 5th Rank
b. Round 2: Match C: best ranked winner of matches A and B vs. 2nd
Rank
Match D: worst ranked winner of matches A and B vs 1st Rank
c.
Round 3: Match E: winners of matches C and
D for 1st and 2nd place
Match F: losers of matches C and D for 3rd and 4th
place
2.
The Bottom 4 teams will play in a separate
play-off, termed the “Toilet Bowl”
- Round 1: Match G:
7th Rank vs. 10th Rank
Match
H: 8th Rank vs. 9th Rank
b. Round 2: Match I: winners of matches
G and H
Match J: losers of matches G and H
3.
All five team match point scores will be
counted in playoffs.
26.0 Golf League Rule Changes
- All rule changes must be voted on by the league committee and the
majority rules during this process. In the case of a tie, the item
will be tabled and will be included in the next vote. In some
cases, the vote can be submitted to the league membership for a vote.
- All proposals must be submitted to the committee in writing (email is
acceptable), which, in turn, will discuss the change and hold a vote. The
vote shall include implementation date for the rule change (immediate,
next season, etc...).
CHANGE HISTORY LOG
Rev Level |
Date of Change |
Description of Change |
Changed By |
Orig |
|
Issuing of the 2003 Version of rules. |
League Officers |
A |
|
Changes made to the following paragraphs: 3.0; 6.7; 8.7; 9.2; 24.3 &
24.4 Added Section 27.0 (Specific Playoff Rules) |
League Officers |
B |
|
Changes were made to the following: 2.0; 3.0; 5.0; 9.0.2; 13.0.2; 14.0.3; 19.0.14 & 15; 21.0; 23.1a All award sections were reorganized under section 21.0 and the successive
sections were renumbered accordingly. |
League Officers |
2006 rev. A |
|
Made second round of draft pick as inverse of first. Updated 8.3 to enforce match play. Updated 19.5 for ball on rocks in rough. Reworded 20.3 and 20.4 for penalties associated with plugged balls. Reworded 20.11 and 20.12, increased the definition of where to take drop
when ball is lost in woods or water. ‘along flight path of ball’ Added tie breaker rule for individual season awards. Updated 22.4 to have the correct award calculation. Updated 23.2b Added new 24.1 for playoff matches. |
League Officers |
2006 rev. B |
|
Modified 19.5 by adding that the ball must be dropped. Added section 25.0 MNGL Rule Changes |
League Officers |
2006 rev. C |
|
Modified 8.8 by removing last sentence ‘Further the
card in question will NOT be used in the NO-SHOW calculations.’ Updated
19.14 to allow for usage of GPS and range finders. |
Committee and Captains - Vote |
2008
rev D |
3/13/08 |
Voted
Rule Change: Change rule 8.8 to place ball in rack anytime if No Show. Added
sec 11.3 quota calculation for matches
11 Added sec 11.4 moving average quota calculation for matches 12 thru 18. Voted
Rule Change 13.0 – changed No Show
Match Table to start at 10 - 8 Voted
rule change - Dropped rule 14.3.1, 3.2, & 3.3 Modified
15.3 – recording your scores. Added 15.4 – matching cards. Added 15.7 – recording no shows. Added 16.5 – players attendance
falls below 60% then not eligible for the next years draft. Modified
17.1 - committee will determine the replacement player. Modified
20.13 - one club length no closer to the hole. Modified
21.1 & 21.2 to cash awards. Added
21.2a – if tie occurs for an individual season awards (a) the Committee will
determine if funds are available to pay both winners. Added
21.4 – rain out tournaments: cash prizes. Added
21.5 – end of year tournaments: cash prizes. Modified
22.6 – calculation for high quota average. Voted
rule change 24.3 – all five match scores will be used in playoffs. |
League
Officers |
2009 rev E |
3/25/2009 |
Re-aligned
league for 4 man teams from 5 Changed
11.3 Quota formula: The
average of the 10 highest quota’s will be used. |
League
Officers |
2010 Rev F |
3/14/2010
|
Update for six teams |
League
Officers |
2013 rev G |
3/27/13 |
Update
for various no. of teams, play at Segregansett and new officers. |
League
Officers |
2019 rev H |
3/15/19 |
Updated
in various sections, most notably sections 2.0, 7.0, 8.0, 9.0, 10.0, 11.0,
13.0, 14.0, 17.0, 19.0 (new), and 21.0, 22.0, 23.0, 24.0 (formerly 20.0 thru
23.0). Most changes were to
accommodate Seggregansett and eliminate references
to Rehoboth, league structure for 10 teams, 18 matches per year, play-off
format, end of year prizes, and adding section regarding spares. Also No Show scores were modified per
section 13.0 and closest to the pin awards after 2nd shot were
added for hole #5 and 11. |
League
Officers |
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